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High Frontier 4 [Module 3] - Conflict Add-on (RETAIL)
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High Frontier 4 [Module 3] - Conflict Add-on (RETAIL)

High Frontier 4 [Module 3] - Conflict Add-on (RETAIL)

$29.00
High Frontier 4 [Module 3] - Conflict Add-on (RETAIL)—
$29.00

The Story

Expand your High Frontier 4 All experience with Module 3: War of Independence, a deep and strategic add-on. This module transforms High Frontier into a comprehensive wargame while preserving its core focus on mercantile strategy. Explore the complex motivations behind conflict, where soldiers are driven by ideological and economic forces rather than just resources or territory. Experience a unique twist on space warfare that blends personal, political, and human gains in a rich narrative. Requires the High Frontier 4 All base game to play.

What's new in High Frontier 4 All module 3?

Unlike a traditional wargame in which you dutifully fight for an assigned side, here you are thrown into a dark forest of centralized regulations and corrupt bureaucrats, rife with heroic battles, capitulation, blackmail, cowardice, treachery, or treasonous negotiations with the enemy for personal gain. Will you execute your POWs, drop really big rocks on civilian targets, or become Benedict Arnold? The War's outcome will permanently change the future course of humanity in space.


What's in the box


  • 1 Drawer Box

  • These Rules, 52 pages

  • 6 Double-sided Playmats. 

  • 1 Single-Sided Module 3 Political Assembly Placard. 210x148.5mm

  • 12 Bribe Disks 

  • 6 Dropstone Tokens (plastic, 1 of each faction color).  

  • 6 Propaganda Chits (Punch out, double-sided: Independant/Loyalist) 

  • 11 Damage Chits (Punch out, double-sided) 

  • 1 Red Cross Chit (Punch out, double-sided)

  • 1 Lutetia Site Chit (optional Punch out, single sided). 

  • 5 POW Chits (Punch out, double-sided)

  • 2 Six-sided dice.


  • DOWNLOADABLE RULES Module 3

  • Board Game Geek on Module 3

High Frontier 4 [Module 3] - Conflict Add-on (RETAIL) - Image 2

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Description

Expand your High Frontier 4 All experience with Module 3: War of Independence, a deep and strategic add-on. This module transforms High Frontier into a comprehensive wargame while preserving its core focus on mercantile strategy. Explore the complex motivations behind conflict, where soldiers are driven by ideological and economic forces rather than just resources or territory. Experience a unique twist on space warfare that blends personal, political, and human gains in a rich narrative. Requires the High Frontier 4 All base game to play.

What's new in High Frontier 4 All module 3?

Unlike a traditional wargame in which you dutifully fight for an assigned side, here you are thrown into a dark forest of centralized regulations and corrupt bureaucrats, rife with heroic battles, capitulation, blackmail, cowardice, treachery, or treasonous negotiations with the enemy for personal gain. Will you execute your POWs, drop really big rocks on civilian targets, or become Benedict Arnold? The War's outcome will permanently change the future course of humanity in space.


What's in the box


  • 1 Drawer Box

  • These Rules, 52 pages

  • 6 Double-sided Playmats. 

  • 1 Single-Sided Module 3 Political Assembly Placard. 210x148.5mm

  • 12 Bribe Disks 

  • 6 Dropstone Tokens (plastic, 1 of each faction color).  

  • 6 Propaganda Chits (Punch out, double-sided: Independant/Loyalist) 

  • 11 Damage Chits (Punch out, double-sided) 

  • 1 Red Cross Chit (Punch out, double-sided)

  • 1 Lutetia Site Chit (optional Punch out, single sided). 

  • 5 POW Chits (Punch out, double-sided)

  • 2 Six-sided dice.


  • DOWNLOADABLE RULES Module 3

  • Board Game Geek on Module 3